Drain Heat
[1]
Init 0
Short Range
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Attack 7
Lasting Malus 1
Poise -5
Ice
Con
Drains away body heat, making it moredifficult for the opponent to fight.
Ice Boots
[1]
Init 4
Short Range
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Attack 10
One Turn Move Speed Mod -3
Poise -5
Ice
Agility
Tries to use a sudden growth of ice tofreeze the target's feet to the ground.
Ice Guard
[1]
Defense 30
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Poise -5
Ice
Materializes thick slabs of solid icebetween yourself and incoming strikes.While effective, this technique isexhausting.
Meditate
[1]
Defense -5
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Poise 5
Icy ground
[2]
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Poise -5
Covers a 15x15 (e.g 3x3 square) area with ahalf inch thick layer of ice. This movementand traction difficult in the icy area.
Passive
Heart of Winter
[1]
Max Poise 5
Defense -1
Passive
Glacier Glands
[1]
Max Poise 6
Init -3
After a while, Ice Worm Adepts start tohave small, physical manifestations oftheir bond. While not obvious at firstglance, upon dissection these adepts arefound to have small, deep purple glandsalong their upper thighs which are notfound in normal humans. Esoticianstheorize that these glands are responsiblefor the Ice Adept's unnaturally calm andprecise actions during combat.
Passive
Attunement
[1]
Poise 1
Passive
Hardy
[1]
Con Defense 4
Polar Vortex
[2]
Init 0
Short Range
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Attack 21
Poise -8
Targets all Enemies
One Use
Draws the heat out of everything within aShort Range.
Freeze
[2]
Init -1
Short Range
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Attack 21
Poise -8
Ice
Con
Attempts to freeze an opponent to death bydraining massive amounts of heat from them.
Ice Spike
[2]
Init 0
Short Range
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Attack 10
Poise -5
Lasting Move Speed Mod -1
Ice
Agility
A patch of ice spikes shoot up out of theground, trying to impale the target's feet.
Hoar Frost
[2]
Init 0
Short Range
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Attack 10
Lasting Init Mod -5
Poise -5
Ice
Con
Covers the opponent's body and clothes in alayer of ice, making it more difficult toact.
Unexpected Inches
[2]
Init 3
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Extra Move Speed 3
Attack 21
Poise -5
One Use
Attacks the opponent as normal. At the lastinstant of the attack, several inches ofsharpened ice form on the end of yourweapon, hopefully catching the target bysurprise and converting what should havebeen a clean miss into a damaging hit.
Ice Clone
[2]
Init 30
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Free Move 10
Poise -10
It turns out that PC wasn't where theyseemed to be. Instead, that was just acleverly made ice-clone of the PC that theywere using as a distraction. The actual PCis at a different location within 10 spacesof the clone's location. The clone's energyruns out and it will lose all semblance oflife as it starts melting and stop moving.
Snow Storm
[2]
Init 8
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Poise -12
One Use
Creates a flash snow storm that coverseverything in medium range (e.g. 20x20area). There will be a continual fall ofthick snowflakes, and the ground willcovered in a light layer of snow.RangedAttacks are at -5 within this areaand visibility is generally reduced. Thestorm will fade within minutes, and thesnow will generally melt off within an hour.
Ice Sculpt
[2]
Take ice, water, or even the humidity inthe air and shape it into the form that youdesire. This is a moderately slow process;1 cubic foot of sculpting would take 20seconds given a ready supply of water. Thesculpting takes longer if you want finedetail in the work. The result is notmagical, but is potentially beautiful anduseful. E.g. crafting an ice door, an iceraft, and ice bridge, etc.
Passive
Ice Affinity
[2]
Ice Defense 4
Increased affinity with your Spirit letsyou share in its cold resistance. You areunbothered by normal cold, and even magicalor extreme cold temperatures are not asharmful to you.
Passive
Cold Aura
[2]
Intimidation 2
Heart of Winter 2
[2]
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Max Poise 5
Defense -1
Passive
Glacier Glands 2
[2]
Max Poise 6
Init -3
Passive
Attunement 2
[2]
Poise 1
Freeze Heart
[3]
Init 0
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Move To Closest Enemy 1
Attack 10
Dmg On Solid Hit 40
Poise -10
Ice
Con
Attempts to freeze an opponent to death bydraining all the their heart and turning itinto a block of solid ice. While thisattack is difficult to land, it isexceptionally deadly.
Ice Tomb
[3]
Init 6
One Use
Entombs the PC in a 5 foot thick layer ofice. The PC cannot act until they escapethe ice. If the PC wants, they canrelatively rapidly melt out of the ice (5turns). Alternatively, they can make peacewith the ice, enter a state of suspendedanimation, and only regain consciousnessonce the ice has melted away. The PC needsto decide which course to take soon afterthis is cast. Waiting too long to choose acourse of action can lead to a quicksuffocation.
Icy Blood
[3]
Init 0
Short Range
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Attack 10
Lasting Malus 2
Lasting Move Speed Mod -1
Poise -10
Ice
Con
Begins the process of turning the targetinto a solid block of ice. Freezes theirblood and creates ice and frost on theirbody. Will quickly freeze most creaturesinto immobility.
Ice Wall
[3]
Init 8
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Poise -10
One Use
Creates a 1x5 wall of ice immediately infront of the PC. The wall is 8ft high, 1ftwide, and sufficient to block everythingshort of siege weapons. Stops movement tooand is quite difficult to scale.
Psych
Memories of AlienGlaciers
[3]
Poise 10
One Use
Passive
Ice Affinity 2
[3]
Ice Defense 6
Increased affinity with your Spirit letsyou share in its cold resistance. You areunbothered by normal cold, and even magicalor extreme cold temperatures are not asharmful to you.
Passive
Ice Eyes
[3]
Intimidation 3
Heart of Winter 3
[3]
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Max Poise 6
Defense -1
Gains more of the Aspect of Ice. A littleslow moving, but with deep reserves.
Passive
Attunement 3
[3]
Poise 2